Zack Fair Illustrates That Magic: The Gathering's Crossover Sets Can Tell Powerful Narratives.

A major element of the allure found in the Final Fantasy crossover set for *Magic: The Gathering* comes from the fashion numerous cards tell familiar tales. Cards like the Tidus, Blitzball Star card, which offers a portrait of the protagonist at the very start of *Final Fantasy 10*: a celebrated Blitzball pro whose key technique is a unique shot that knocks a defender aside. The abilities mirror this perfectly. This type of narrative is widespread in the entire Final Fantasy offering, and they aren't all joyful stories. Several serve as somber callbacks of sad moments fans remember vividly years after.

"Powerful stories are a vital component of the Final Fantasy legacy," explained a senior game designer involved with the set. "They created some general rules, but ultimately, it was mostly on a card-by-card level."

While the Zack Fair card isn't a tournament staple, it stands as one of the collection's most refined instances of narrative design via mechanics. It artfully captures one of *Final Fantasy 7*'s most pivotal story moments brilliantly, all while utilizing some of the product's key gameplay elements. And although it doesn't spoil anything, those who know the saga will instantly understand the meaning embedded in it.

The Card's Design: Story Through Gameplay

For one white mana (the alignment of protagonists) in this collection, Zack Fair has a base power and toughness of 0/1 but comes into play with a +1/+1 counter. By spending one colorless mana, you can sacrifice the card to bestow another unit you control indestructible and transfer all of Zack’s bonuses, as well as an artifact weapon, onto that chosen creature.

These mechanics portrays a sequence FF fans are very know well, a moment that has been retold multiple times — in the classic *FF7*, *Crisis Core*, and even new versions in *FF7 Remake*. Yet it hits powerfully here, conveyed entirely through gameplay mechanics. Zack makes the ultimate sacrifice to save Cloud, who then takes up the Buster Sword as his own.

A Spoiler for the Moment

Some necessary backstory, and here is your *FF7* warning: Years before the primary events of the game, Zack and Cloud are left for dead after a battle with Sephiroth. Following extended testing, the pair get away. The entire time, Cloud is comatose, but Zack vows to take care of his friend. They eventually reach the plains outside Midgar before Zack is gunned down by forces. Left behind, Cloud then takes up Zack’s Buster Sword and adopts the persona of a elite SOLDIER, setting the stage for the start of *FF7*.

Simulating the Passing of the Torch on the Tabletop

In a game, the card mechanics effectively let you recreate this entire event. The Buster Sword appears as a strong piece of equipment in the set that costs three mana and gives the equipped creature +3/+2. So, for a total of six mana, you can turn Zack into a respectable 4/6 with the Buster Sword equipped.

The Cloud Strife card also has deliberate synergy with the Buster Sword, letting you to find for an weapon card. When used in tandem, these pieces play out as follows: You cast Zack, and he gets the +1/+1 counter. Then you play Cloud to retrieve the Buster Sword out of your deck. Then you summon and give it to Zack.

Because of the design Zack’s sacrifice ability is structured, you can potentially use it during combat, meaning you can “block” an attack and activate it to cancel out the attack completely. Therefore, you can make this play at any time, passing the +1/+1 counter *and* the Buster Sword to Cloud. He subsequently becomes a strong 6/4 that, whenever he strikes a player, lets you pull extra cards and play two cards for free. This is precisely the kind of interaction alluded to when talking about “narrative impact” — not spoiling the scene, but letting the mechanics evoke the memory.

Extending Past the Obvious Interaction

And the thematic here is incredibly rich, and it extends past just these cards. The Jenova, Ancient Calamity is part of the collection as a creature that, at the start of combat, places a number of +1/+1 counters on a chosen creature, which also becomes a Mutant. This in a way hints that Zack’s starting +1/+1 token is, in a way, the SOLDIER conditioning he underwent, which included genetic manipulation with Jenova cells. This is a subtle connection, but one that cleverly links the whole SOLDIER program to the +1/+1 counter mechanic in the set.

Zack’s card avoids showing his death, or Cloud’s confusion, or the stormy cliff where it happens. It isn't necessary. *Magic* allows you to reenact the passing for yourself. You make the sacrifice. You pass the weapon on. And for a brief second, while enjoying a trading card game, you are reminded of why *Final Fantasy 7* remains the most beloved game in the saga to date.

Jonathan Strong
Jonathan Strong

A seasoned gaming enthusiast with over a decade of experience in reviewing online casinos and bonus offers.